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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Kelsi Monroe
School of Applied Knowledge Caldari State
2
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Posted - 2014.05.18 02:24:00 -
[1] - Quote
I knew this was happening as I started this character today to use her as a freighter alt.
Jesus this is dumb and anyone thinking this was going to be well received by players should be ashamed. like if spending 1.4b in the most boring ship in game wasn-¦t enough now I have to pay 1b more to make it usefull.
Thanks CCP, good job.
You still rememer that this is a game and all the aspects of it should be fun, or at least not boring as hell, don-¦t you? |
Kelsi Monroe
School of Applied Knowledge Caldari State
5
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Posted - 2014.05.18 13:09:00 -
[2] - Quote
Arkon Olacar wrote:It's like Fozzie has never actually played Eve
-+Doing logistics for a big corp/alliance? Pretty sure. Only someone with a complete ignorace of how boring logistics can be would propose this changes.
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Kelsi Monroe
School of Applied Knowledge Caldari State
5
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Posted - 2014.05.18 13:33:00 -
[3] - Quote
Daichi Yamato wrote:Kelsi Monroe wrote:Arkon Olacar wrote:It's like Fozzie has never actually played Eve -+Doing logistics for a big corp/alliance? Pretty sure. Only someone with a complete ignorace of how boring logistics can be would propose this changes. and yet freighter pilots have been proposing it for years.
Freighter pilots can-¦t write devlogs.
Also this isn-¦t going to hit only freighter pilots. Industrial changes are risky, these changes are just dumb. And there are many CiFi games coming out in the last quarter of the year that doesn-¦t involve hauling s*** in the most boring mechanic posible while risking 60Gé¼ (+cargo) in virtual pixels. |
Kelsi Monroe
School of Applied Knowledge Caldari State
5
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Posted - 2014.05.18 14:29:00 -
[4] - Quote
Ray Kyonhe wrote:Kelsi Monroe wrote:Also this isn-¦t going to hit only freighter pilots. Industrial changes are risky, these changes are just dumb. And there are many CiFi games coming out in the last quarter of the year that doesn-¦t involve hauling s*** in the most boring mechanic posible while risking 60Gé¼ (+cargo) in virtual pixels. Then don't haul them. If no one will be willing to haul them, your alliance will think about building them on spot, at last. Thats your readiness to spend hours of your life on this boring stuff that makes it far more profitable to supply all corporation/alliance's needs from jita for your CEOs, and not to invest something in local infrastracture and risk those investments while deciding to participate in a war. That makes things rather boring than they could be down here.
Most of the items that players use are TII, in order to build TII you need material of all across the galaxy/server, are these materials going move by themselves to our local infrastructure?
I think giving a boost lo local production is a great idea, f***** freighter/JF pilots in the process isn-¦t. |
Kelsi Monroe
School of Applied Knowledge Caldari State
5
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Posted - 2014.05.18 14:53:00 -
[5] - Quote
Ray Kyonhe wrote:Kelsi Monroe wrote: Most of the items that players use are TII, in order to build TII you need material of all across the galaxy/server, are these materials going move by themselves to our local infrastructure?
Lets imagine for a second that you don't need to haul anything but those special material and components. No hulls, ammo, or minerals, available in your local space - nothing. Only those selected items you are absolutely need to import and can't gather them at home. Woulnd't it become even less of a hassle this way then it is now for logistics guys?
The new industrial revamp increases manufacturing costs with each new work installed, even in null sec; so if you whant to make null industry worth it you won-¦t increase the cost of manufacturing (lets say) 1000munins (lol) manufacturing 1000 ruptures, so; where are this ships going to come from? And how?
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